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April 3, 2008 09:46 AM

Categories: General Robotics

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Peter Redmer

  Administrator
Joined: 01/02/2008

Designed by Cynthia Breazeal from the MIT Media Lab, this robot, called "Nexi," is quite realistic.

I enjoyed watching the video, especially when the robot cycles through its "emotions."  Apparently, Nexi can make 3D maps of her environment as well.

I have to say, though... I found her to be a bit creepy and unsettling as well... what do you think?

[Via GizmoWatch]

Peter Redmer
Administrator
Visit my blog, "Caffeinated Pixels"
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Discussion:    Add a Comment | Comments 1-14 of 14 | Latest Comment

April 3, 2008 10:13 AM

I consider this sort of thing a step up from emoticons, but no more reliable than that for helping us replicate or simulate emotional content in a technological world.

Typing :-)  lends some implication of amusement, but it doesn't give any depth to that faux emotion.

Better than nothing, but a far cry from flesh and blood, hard wired body language.

I agree that a robot that mimics facial expressions will have an impact on people's perceptions of the robot. I'm just not sure the impacts will track with how the same expressions affect our perceptions of people.

As for the creepiness factor, there is a psychological effect, the uncanny valley, that states that people respond favorably to anthropomorphized machines...up to a point. After that machine becomes too human like, it becomes a negative affect. The "creepy" factor overrides our desire to deal with a machine we can identify with.

Other references to uncanny valley include...

 http://www.arclight.net/~pdb/nonfiction/uncanny-valley.html

http://www.slate.com/id/2102086

http://www.wordspy.com/words/uncannyvalley.asp

http://www.damninteresting.com/?p=853

ScottE -- Member (always) & Moderator (when needed)

April 3, 2008 12:00 PM

That movie creeped me out in the first ten seconds. It could be the uncanny valley, it could be I have seen to many movies that include the small doll doing nasty things. I know I would have difficultly sleeping in the same room as one of those.

Have you considered how the uncanny valley applies to something like the Elivs bust? 

RoboGuide - Your guide to hacking all things WowWee

April 3, 2008 12:54 PM

I personally haven't had a lot of experience with the Elvis bust, but from what I gather, it isn't really designed to have a true conversation with users, or to show emotions in responses to what is said, etc.  I think the fact that it is clearly a "fake" Elvis, lowers the "creepy" factor.

However, the robot in this post seems to be attempting to be its own "being," and respond intuitively to questions it is asked, etc. (or at least I assume), and as such, remains truly creepy.  It isn't on "rails" like the Elvis is, or at least, that's not the intention.

I think when a humanoid bot seems to be capable of human emotion, or is attempting to be its own sentient being beyond just edge or movement detection, that's when the uncanny valley kicks in... at least for me.

I was waiting for it to say "I'm sorry Peter, I can't let you do that.  What are you doing Peter? Resistance is futile..." 

These are thoughts shared from a non-scientists's point of view - I'd love to hear what everyone thinks... 

Peter Redmer
Administrator
Visit my blog, "Caffeinated Pixels"
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April 3, 2008 1:04 PM

The uncanny valley isn't just about interaction. If you study the graph Mr Scott posted you will notice on line is for moving things, the other is for static things.  Its about how close to human looking something is without actually being human.

My mental image did not involve it saying anything, just the face, a shot or two of a sharp object, some screaming and some blood... I have an overactive imagination sometimes.

The first time I encounters the uncanny valley was reading an article about how computer gamers are desensitized to the uncanny valley. 

RoboGuide - Your guide to hacking all things WowWee

April 3, 2008 1:37 PM

Hm, I'd be interested if you could find that article you read.  I've been a gamer for a long time (computer, console, portable, you name it) and I don't feel desensitized to it.  Of course, it's all perspective, but I'd love to see the analysis / scientific / psychological opinion of why gamers may be more prone to being desensitized to the uncanny valley. 

Peter Redmer
Administrator
Visit my blog, "Caffeinated Pixels"
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April 3, 2008 1:45 PM

I believe the reasoning was that computer gamers are exposed more and more to game characters that fall within the uncanny valley, and that the constant exposure desensitizes us.

I'll see if I can find the article, but I don't hold out much hope. 

RoboGuide - Your guide to hacking all things WowWee

April 13, 2008 1:30 PM

Elvis?!? did I hear Elvis. What a great Idea the Elvinator with human interation and a complete facial movements that reacts with what is feeling. I need to change my elvinator to run on a pc based platform so the software and computer can handle all the input. Thanks Pete! this will of course set me back about a year. lol but well worth it.

GWJax, To Hack and make mods on robots is a life style and comes natural and not by choice. If a robot has a screw to open it then it must be opened!

April 13, 2008 6:45 PM

I wouldnt want to have a super realistic robot. It would be very freaky to have. Something that looks like a robot that is ''intellegent'' and actually talks to you and has learning abilities. It looks like a toy but it is a fun friend to play with.

April 14, 2008 11:10 AM

The problem for me with this robot is the actual physical design of the face. The sort of sunken, giant eyes, tiny nose, pale skin, bloated head.... it looks like some starving creature that crawled up out of a cave and wants something from me really bad. Creeps ensue.

One thing to note when working with robot eyes: with humans, you never really see the entire iris of the eye unless someone is surprised. The eyelid is covering the iris, at least a little, 99% of the time. Having the iris completley exposed all the time gives this robot a staring, yearning look.

It's going to be hard to design a robot that doesn't creep someone out somewhere.

April 14, 2008 11:32 AM

Agreed.  It's sort of a twisted hybrid of Gollum and a Victorian doll, IMO...

Peter Redmer
Administrator
Visit my blog, "Caffeinated Pixels"
Follow Me on Twitter

April 14, 2008 12:42 PM

I kind of like it. its very realistic perfect to do the chores!

April 14, 2008 1:48 PM

If we all think this is creepy then would this not prevent us to improve in this type of robot? I love it, just to see what else or how better we can build the perfect robot like ourselfs. Ive seen alot out there as well as others but to me the creepy comes in when a spider looks at you and follows your every motion. I just have bad likings of spiders that all. lol

GWJax, To Hack and make mods on robots is a life style and comes natural and not by choice. If a robot has a screw to open it then it must be opened!

April 21, 2008 6:05 PM

Now if we can add Nexi with this body that would be really creepy.
http://www.youtube.com/watch?v=YSfaRcmsrtw

I'm having trouble with the add pic and youtube adons on my screen. the Icons are gone since the Quick Reply post box was added. Anyone know why or is it just my computer?

GWJax, To Hack and make mods on robots is a life style and comes natural and not by choice. If a robot has a screw to open it then it must be opened!

April 21, 2008 6:08 PM

I had to use go advance to see the tool bar

GWJax, To Hack and make mods on robots is a life style and comes natural and not by choice. If a robot has a screw to open it then it must be opened!

Discussion:    Add a Comment | Back to Top | Comments 1-14 of 14 | Latest Comment

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